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| content:official:modules:life_support [2017/07/27 21:47] – curufea | content:official:modules:life_support [2018/09/15 11:15] (current) – [Overstressed Life Support] Typo lektu | ||
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| ===== Life Support ===== | ===== Life Support ===== | ||
| + | | << [[Hyperdrive]] << ^ [[..: | ||
| Each Life Support module allows a ship to have up to 4 crew aboard. Note that this is long term crew. During the Phases and Rounds of a mission, ignore this restriction. A single boarder showing up will not overstress your Life Support but if you were to capture them and bring them home, the ship's Life Support would get overstressed. | Each Life Support module allows a ship to have up to 4 crew aboard. Note that this is long term crew. During the Phases and Rounds of a mission, ignore this restriction. A single boarder showing up will not overstress your Life Support but if you were to capture them and bring them home, the ship's Life Support would get overstressed. | ||
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| ==== Overstressed Life Support ==== | ==== Overstressed Life Support ==== | ||
| {{gdraw> | {{gdraw> | ||
| - | If there are more characters aboard a ship for a leg of a long space voyage than it has sufficient Life Support, those aboard will suffer damage. For each character aboard the ship that exceeds its carry capacity, each character aboard suffers a die of damage. Thus, each of 6 characters aboard a shp with a capacity for 4 would suffer 2 dice of damage. This damage is luckable but cannot be healed until the end of the campaign turn. | + | If there are more characters aboard a ship for a leg of a long space voyage than it has sufficient Life Support, those aboard will suffer damage. For each character aboard the ship that exceeds its carry capacity, each character aboard suffers a die of damage. Thus, each of 6 characters aboard a ship with a capacity for 4 would suffer 2 dice of damage. This damage is luckable but cannot be healed until the end of the campaign turn. |
| ==== Unsupported Life Support ==== | ==== Unsupported Life Support ==== | ||
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| === Dying === | === Dying === | ||
| - | A character with damage exceeding their hit points by 6 or more is dying. They will automatically suffer a die of unsupported Life Support damage at the end of each Round as if their ship's Life Support had failed, unless a successful CPR is performed on them (see [[Personal Damage|page 34]]). If it is, they must make the Athletics check of 11 or suffer unsupported Life Support damage. | + | A character with damage exceeding their hit points by 6 or more is dying. They will automatically suffer a die of unsupported Life Support damage at the end of each Round as if their ship's Life Support had failed, unless a [[..: |
| === Upgrade === | === Upgrade === | ||
| An upgraded Life Support supports an additional crewman. | An upgraded Life Support supports an additional crewman. | ||
| + | | << [[Hyperdrive]] << ^ [[..: | ||
| {{tag> | {{tag> | ||