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| - | ====== Cyberware | + | ====== Cyberware ====== |
| + | | << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> | | ||
| - | ^ CYBERWARE ^ cr ^ MASS ^ e? ^ rq# ^ DAMAGE/ | + | Advanced technologies allow a character to enhance |
| - | | [[..: | + | their bodies with built-in equipment. |
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| + | Cyberware is always energized and does not require a | ||
| + | hand to use. | ||
| + | |||
| + | A character will gain the benefit from at most one of | ||
| + | each piece of cyberware. You can have multiple skill | ||
| + | chips but only one chip of each skill will give you a | ||
| + | benefit. | ||
| + | |||
| + | ===== Installing/ | ||
| + | //(Science vs. 11)// | ||
| + | |||
| + | Normally cyberware is installed or uninstalled | ||
| + | between missions. You can install or uninstall | ||
| + | cyberware from yourself or a non resisting character. | ||
| + | Failure in this check deals a die of damage. | ||
| + | |||
| + | ===== Broken or EMPed Cyberware ===== | ||
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| + | |||
| + | Broken or EMPed cyberware confers a penalty rather | ||
| + | than a bonus. i.e. a skill chip gives a penalty to your | ||
| + | skill checks instead of a bonus. | ||
| + | |||
| + | ===== Upgrades ===== | ||
| + | |||
| + | Unless otherwise stated in the description, | ||
| + | cyberware has half the mass. | ||
| + | |||
| + | ===== Skill Chips ===== | ||
| + | //1000cr, mass 2, energized, rq# 13// | ||
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| + | Reduce the difficulty by 1 for skill attempts to use the | ||
| + | listed skill: | ||
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| + | ===== Mentor Chip ===== | ||
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| + | Adds +10% to experience gained. If the chip is | ||
| + | uninstalled, | ||
| + | it confers no bonus or penalty. | ||
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| + | ^ CYBERWARE ^ cr ^ MASS ^ e? ^ rq# ^ DAMAGE/ | ||
| + | | Athletics Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Athletics skill checks | | ||
| + | | Combat Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Combat skill checks | | ||
| + | | Diplomacy Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Diplomacy skill checks | | ||
| + | | Engineering Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Engineering skill checks | | ||
| + | | Mentor Chip | 500 | 2 | y | 12 | Add +10% experience gained | | ||
| + | | Piloting Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Piloting skill checks | | ||
| + | | Psionics Skill Chip | 1000 | 2 | y | x | Treasure Item Only | | ||
| + | | Sanity Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Sanity skill checks | | ||
| + | | Science Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Science skill checks | | ||
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| + | | << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> | | ||
| + | {{tag> | ||