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content:official:rules:melee_weapons [2017/07/18 21:14] – created curufeacontent:official:rules:melee_weapons [2026/05/25 03:20] (current) – external edit 127.0.0.1
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-====== Melee Index ======+====== Melee Weapons ====== 
 +| << [[Heavy Ranged]] << ^ [[Table of Contents]] | >> [[Explosives]] >> | 
 + 
 +These are dealt with exactly as per ranged attacks  
 +except that you must be adjacent to your target to  
 +make a melee attack.  
 + 
 +Note that butts, fists, and heavy objects are listed here  
 +for use as makeshift clubs. There are separate rules  
 +for [[combat#Grappling]] on page 40 if you want to do something  
 +other than beat on your enemies. 
    
-^ MELEE ^ cr ^ MASS ^ e? ^ rq# ^ DAMAGE/EFFECT |   +^ MELEE                                                              ^  cr    ^  MASS  ^  e?  ^  rq#  ^ DAMAGE/EFFECT                                                                             ^ 
-| [[..:equipment:Butt|Butt]] | 100 | 4 | n | 5 | Add to ranged weapon to add 5 to range band and allow use as a melee weapon 1d6 melee. |   +| [[..:equipment:Butt]] |  100   |  4     |  n   |  5    | Add to ranged weapon to add 5 to range band and allow use as a melee weapon, 1d6 damage.  | 
-| [[..:equipment:EMP Baton|EMP Baton]] | 100 | 3 | y | 7 | Melee EMP weapon. |   +| [[..:equipment:Club]] |  0     |  3     |  n   |  0    |                                                                                           | 
-| [[..:equipment:Energy Blade|Energy Blade]] | 1300 | 8 | y | 14 | 3d6-3 damage. 1/6 break module.  |   +| [[..:equipment:EMP Baton]] |  100   |  3     |  y   |  7    | Melee EMP weapon.                                                                         | 
-| [[..:equipment:Energy Cutlass|Energy Cutlass]] | 900 | 6 | y | 13 | 2d6-1 dam. 1/6 chance break module (optional).  |   +| [[..:equipment:Energy Blade]] :skull_crossbones:      |  1300  |  8     |  y   |  14   | 3d6-3 damage. 1/6 break module.                                                           | 
-| [[..:equipment:Fist|Fist]] | - | - | n | - | 1d6 damage (max = Athletics). |   +| [[..:equipment:Energy Cutlass]] :skull_crossbones:  |  900   |  6     |  y   |  13   | 2d6-1 damage. 1/6 chance break module (optional).                                         | 
-| [[..:equipment:Heavy Object|Heavy Object]] | - | 5+ | n | - | 1d6 damage (max = Athletics +1). |   +| [[..:equipment:Fist]] |  -     |  -     |  n   |  -    | 1d6 damage (max = Athletics).                                                             | 
-| [[..:equipment:Ion Hammer|Ion Hammer]] | 300 | 10 | y | 10 | Raises ionization level. 1d6 per ionization level (max 4d6). |   +| [[..:equipment:Heavy Object]] |  -     |  5+    |  n   |  -    | 1d6 damage (max = Athletics +1).                                                          | 
-| [[..:equipment:Knife|Knife]] | 5 | 2 | n | - | 1d6 damage. |   +| [[..:equipment:Ion Hammer]] |  300   |  10    |  y   |  10   | Raises ionization level. 1d6 per ionization level (max 4d6).                              | 
-| [[..:equipment:Lightning Rod|Lightning Rod]] | 325 | 5 | y | 9 | 1d6 damage and Stun Effect.  |   +| [[..:equipment:Knife]] |  5     |  2     |  n   |  -    | 1d6 damage.                                                                               | 
-| [[..:equipment:Monomolecular Blade|Monomolecular Blade]] | 500 | 9 | y | 9 | 1d6 + successes damage (max 5). |   +| [[..:equipment:Lightning Rod]] :skull_crossbones:    |  325   |  5     |  y   |  9    | 1d6 damage and Stun Effect.                                                               | 
-| [[..:equipment:Phase Pick|Phase Pick]] | 300 | 10 | y | 8 | Melee Disintegrator. |   +| [[..:equipment:Monomolecular Blade]] |  500   |  9     |  y   |  9    | 1d6 + successes damage (max 5).                                                           | 
-| [[..:equipment:Plasma Dagger|Plasma Dagger]] | 275 | 5 | y | 8 | Roll 2d6 fire damage and count either one. |   +| [[..:equipment:Phase Pick]] :skull_crossbones:          |  300   |  10    |  y   |  8    | Melee Disintegrator.                                                                      | 
-| [[..:equipment:PortaRam|PortaRam]] | 200 | 5 | n | 8 | 1d6 damage. Athletics skill check of 8 to break a door. |   +| [[..:equipment:Plasma Dagger]] :skull_crossbones:    |  275   |  5     |  y   |  8    | Roll 2d6 fire damage and count either one.                                                | 
-| [[..:equipment:Stun Stick|Stun Stick]] | 250 | 3 | y | 7 | Target Athletics check vs 11. Difference = stun markers. |   +| [[..:equipment:PortaRam]] |  200   |  5     |  n   |  8    | 1d6 damage. Athletics skill check of 8 to break a door.                                   | 
-| [[..:equipment:Sword|Sword]] | 10 | 4 | n | - | 2d6-2 damage. |   +| [[..:equipment:Stun Stick]] |  250   |  3     |  y   |  7    | Target Athletics check vs 11. Difference = stun markers.                                  | 
-| [[..:equipment:Vibraknife|Vibraknife]] | 250 | 4 | y | 8 | 1d6 damage. Ignore Damage Reduction. | +| [[..:equipment:Sword]] |  10    |  4     |  n   |  -    | 2d6-2 damage.                                                                             | 
 +| [[..:equipment:Vibraknife]] |  250   |  4     |  y   |  8    | 1d6 damage. Ignore Damage Reduction.                                                      | 
 + 
 +===== Dangerous ===== 
 +|  :skull_crossbones: | A dangerous weapon damages you if doubles are rolled in a skill check to use or quickdraw it. | 
 + 
 +| << [[Heavy Ranged]] << ^ [[Table of Contents]] | >> [[Explosives]] >> | 
 +{{tag>official rules equipment melee}}
content/official/rules/melee_weapons.1500437667.txt.gz · Last modified: (external edit)