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| - | ====== Cargo Bay Item Index ====== | + | ====== |
| + | | << [[Cyberware ]] << ^ [[Table of Contents]] | >> [[Starship Modules]] >> | | ||
| + | |||
| + | Modules are detailed in the next section on [[Starship Modules|Starships]]. | ||
| + | |||
| + | [[Cargo Bay Items]] are detailed under Cargo Bay on page | ||
| + | 109. | ||
| + | |||
| + | ===== Hulls ===== | ||
| + | |||
| + | When you are commissioned by the UREF, acquiring a | ||
| + | ship’s hull is free when you want to increase the size | ||
| + | of your ship. In campaigns where you aren’t under the | ||
| + | aegis of the UREF or a navy, you’ll have to pay 1000cr | ||
| + | per size of ship to get a new hull. You can turn in the | ||
| + | old hull for ¼ salvage value. | ||
| + | |||
| + | ===== Pods ===== | ||
| + | |||
| + | Pods are a special type of detachable module that can | ||
| + | be added to the outside of a ship. Each pod adds half | ||
| + | a point to the size of a ship (round up) for purposes | ||
| + | of difficulty to maneuver and warping but not for any | ||
| + | other purpose (hull checks, explosions, ramming etc.) | ||
| + | Pods must be attached to an external edge of the ship. | ||
| + | |||
| + | Fighter, Drone, and Missile Pods can be activated as an | ||
| + | automatic battlestation action by anybody on the ship. | ||
| + | This costs no power from the ship. There is access to | ||
| + | the pod from the attached module if there is a door. | ||
| + | |||
| + | While a Pod is attached to a module, that Module will | ||
| + | not function except to activate or detach the pod. A | ||
| + | module can have at most one Pod attached. | ||
| + | |||
| + | Pods can be jettisoned with an Engineering check | ||
| + | of 8 as a battlestation action in the module where | ||
| + | they are attached. This can be done remotely at the | ||
| + | standard remote penalty of +3 difficulty. Pods attached | ||
| + | to Life Support modules must obviously be remotely | ||
| + | detached because there is no battlestation. Once | ||
| + | jettisoned, Pods are treated like microships that are -3 | ||
| + | on the difficulty to be targeted. | ||
| + | |||
| + | ===== Missile Pod ===== | ||
| + | |||
| + | This puts two standard missiles in space targeted just | ||
| + | as if the ship launched them with the exception that | ||
| + | it is as if they were launched by another ship entirely. | ||
| + | These missiles cannot be retargeted and don’t benefit | ||
| + | from any missile enhancements or count against the | ||
| + | ship’s limit of 6 missiles. | ||
| + | |||
| + | ===== Cargo Pod ===== | ||
| + | |||
| + | This holds 3 slots of Cargo. Note that no Cargo Bay | ||
| + | items within this Pod will function. | ||
| + | |||
| + | ===== Drone Pod ===== | ||
| + | |||
| + | This holds 2 drones that launch automatically and | ||
| + | move and act as directed by the ship launching them. | ||
| + | The ship need not have a Launch Tube or Drone Bay. | ||
| + | These drones have no way of being returned to the | ||
| + | ship. | ||
| + | |||
| + | ===== Fighter Pod ===== | ||
| + | |||
| + | This holds one fighter and enough power to launch | ||
| + | it. The fighter in the Fighter Pod will be lost unless | ||
| + | it docks in the pod or is stored in a Cargo Bay for the | ||
| + | return home. | ||
| + | |||
| + | ===== Whaloid Fighter ===== | ||
| + | |||
| + | The launching ship requires a Launch Tube Cargo Bay | ||
| + | Item. | ||
| + | |||
| + | This Pod behaves in all respects as a fighter except | ||
| + | that the difficulty to target it is 3 lower and can hold | ||
| + | up to 6 crew in addition to one whaloid. It must begin | ||
| + | docked to a Launch Tube to be launched. The only two | ||
| + | battlestation actions available to that Cargo Bay are | ||
| + | “launch” and “detach” | ||
| + | |||
| + | ==== Upgrades ==== | ||
| + | |||
| + | |||
| + | Whaloid Fighters are upgraded like other fighters. | ||
| + | Other Pods cannot be upgraded. (see page 124) | ||
| + | |||
| + | ===== Damage to Pods and Silhouettes | ||
| + | |||
| + | |||
| + | Attached pods become a module just like any other on | ||
| + | the ship adding to its silhouette. They suffer damage | ||
| + | like a module with the exception that if they become | ||
| + | slagged, they are destroyed. Any cargo inside a | ||
| + | destroyed pod is destroyed. Characters in a destroyed | ||
| + | pod suffer 1 more die of damage and become | ||
| + | spacewalkers. | ||
| ===== Cargo Bay Items ===== | ===== Cargo Bay Items ===== | ||
| Basic Cargo Bay items cost nothing to equip on UREF vessels. Otherwise, they cost 500 cr. They are issued | Basic Cargo Bay items cost nothing to equip on UREF vessels. Otherwise, they cost 500 cr. They are issued | ||
| - | ^ BASIC ITEMS ^ cr ^ rq# | | + | ^ BASIC ITEMS ^ cr ^ rq# | |
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| | *on UREF vessels only, otherwise 500 cr ||| | | *on UREF vessels only, otherwise 500 cr ||| | ||
| - | | Other Cargo Bay Items | 500 | 12 | | + | | Other Cargo Bay Items | 500 | 12 | |
| + | |||
| + | ^ PODS & MODULES ^ cr ^ rq# | | ||
| + | | [[#Cargo Pod|Cargo Pod]] | 500 | 11 | | ||
| + | | [[#Drone Pod (holds 2 drones)|Drone Pod (holds 2 drones)]] | 500 | 13 | | ||
| + | | [[#Fighter Pod|Fighter Pod]] | 500 | 14 | | ||
| + | | [[#Missile Pod|Missile Pod]] | 500 | 13 | | ||
| + | | [[..: | ||
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