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| content:official:rules:start [2020/08/30 23:21] – [Errata] Add entries for fixes to Treasure items lektu | content:official:rules:start [2022/11/11 05:20] (current) – [Errata] Fix previous change lektu | ||
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| | 75 | //Rocket Pistol//: " | | 75 | //Rocket Pistol//: " | ||
| | 90 | //Arming Grenades//: " | | 90 | //Arming Grenades//: " | ||
| + | | 103 | // | ||
| + | | 103 | //Fire Fusion Cannon//: Add "**+ 3 per Used marker on the Cannon**" | ||
| | 127 | //Engine//: Add "**The maximum power level for each system is the ship's size**" | | 127 | //Engine//: Add "**The maximum power level for each system is the ship's size**" | ||
| | 130 | //Dodge//: "**a moon** or larger object" | | 130 | //Dodge//: "**a moon** or larger object" | ||
| | 130 | //Orbit//: Missing rule copied from the //Quick Start Guide//, page 23 | | | 130 | //Orbit//: Missing rule copied from the //Quick Start Guide//, page 23 | | ||
| + | | 136 | //Missile Variety Chart//: Fix some //Move Priority// values (//Seeker// **10**; //Plasma// **7**; //Rescue Pod// **8**; //Science Probe// **9**; //Burst// **12**). | ||
| | 137 | //Missile Movement//: Clarify what happens when the target suddenly runs silent and disappears | | 137 | //Missile Movement//: Clarify what happens when the target suddenly runs silent and disappears | ||
| + | | 139 | //Rescue Pods//: " | ||
| | 140 | // | | 140 | // | ||
| | 165 | //Cannon, Sleeper//: Remove " | | 165 | //Cannon, Sleeper//: Remove " | ||
| - | | 165 | //Cannon, Wipeout//: "** it also generates Disintegrator Effect as if the ship had a Distintegrator Cargo Bay item without reducing power levels**" | + | | 165 | //Cannon, Wipeout//: "**it also generates Disintegrator Effect as if the ship had a Distintegrator Cargo Bay item without reducing power levels**" |
| + | | 166 | // | ||
| | 176 | //Mission Selection//: | | 176 | //Mission Selection//: | ||
| | 288 | //Arya//: " | | 288 | //Arya//: " | ||
| - | | 300 | //Cloak//: " | + | | 289 | //Combat Skill Chip//: " |
| - | | | | | + | | 290 | //Diplomacy Skill Chip//: " |
| + | | 291 | // | ||
| + | | 294 | After // | ||
| + | | 295 | //Psionics Skill Chip//: " | ||
| + | | 296 | //Sanity Skill Chip//: " | ||
| + | | 296 | //Science Skill Chip//: " | ||
| + | | 300 | //Cloak//: " | ||