Here is the compiled list of all actions written in the rulebook.
| ACTION | SKILL | MODULE | REQUIRED | DIFFICULTY | USES MODULE |
|---|---|---|---|---|---|
| Access Armory Item | - | Cargo Bay | Armory | Automatic | no |
| Arming Grenades | - | - | - | Free Action, Automatic Action | no |
| Ask Yes/No | Science | Science Bay | - | Distance +3 per additional | YES |
| Assist | Varies | - | - | 8 | no |
| Assist Fighter | Piloting | - | Fighter | 8 | no |
| Attack Equipment | Combat | - | - | 11 | no |
| Attack Module | Combat | - | - | 3 | no |
| Attacking with Two Weapons | Combat | - | - | +6 difficulty to both attacks | no |
| Batting Grenade | Combat | - | - | 11 | no |
| Blast Off! | Piloting | Helm | Speed 0 | 3 x Size | no |
| Board/Disembark Fighter | - | Cargo Bay | Fighter | Automatic | no |
| Brace | - | - | - | Automatic | no |
| Break Door | Combat | - | - | “6” on a damage die | no |
| Break Module | Engineering | - | - | 11 | no |
| Breaking Out | - | - | - | Automatic | no |
| Charge Battery | Engineering | Cargo Bay | Battery | 11 | no |
| Clamp (or Unclamp) Fighter | - | - | Fighter | Automatic | no |
| Cloak | Science | Cloaking Device | - | Size +3 per additional | YES |
| Cloak Penetration | Science | Cloaking Device | - | Distance to cloaked ship +3 per additional level of cloaking you wish to lower. | YES |
| Cloak Penetration | Science | Science Bay | - | Distance to cloaked ship +3 per additional level of cloaking you wish to lower. | YES |
| Collect Data | Science | Science Bay | - | Distance | YES |
| Confuse Enemy | Diplomacy | - | - | Distance +3 per additional penalty | no |
| Coup de Grace | Combat | - | Unresisting target and prepared | Target Number with modifiers | no |
| CPR | Science | - | - | 11 | no |
| Cramming | - | - | - | Automatic | no |
| Crash Land | Piloting | - | Fighter | Target ship's Speed x 2 | no |
| De-EMP | Science | - | Toolkit, Medkit or Battlestation | 11 +3 per additional target | no |
| Defuse Missile or Mine | Science | Cargo Bay | Tractor | 11 | no |
| De-Ionize | Engineering | - | Toolkit, Medkit or Battlestation | 11 | no |
| De-Ionize | Science | - | Toolkit, Medkit or Battlestation | 11 | no |
| Demoralize Enemies | Diplomacy | - | - | Half Distance | no |
| Deploy Relay Station | Engineering | Cargo Bay | Relay Station | 11 | no |
| Detach Cargo Bay Item | Engineering | Cargo Bay | - | 11 | no |
| Detox | Science | Sick Bay | - | 8 +3 per additional | no |
| Diagnostics | Science | Sick Bay | - | 0 +3 per additional question | no |
| Diplomatic Approach | Diplomacy | - | - | MD | no |
| Disarm | Combat | - | - | 11 | no |
| Dock with a Starship Portal | Piloting | - | Fighter | Target ship's OOC + (2 x Speed) + 3 | no |
| Dodge a Planet or Moon | Piloting | - | Fighter | 7 | no |
| Dodge Astral Body | Piloting | Helm | - | 2 x Size + 2 x Speed, +3 per additional dodge to perform in a Phase | no |
| Dodge Ram | Piloting | Helm | - | 2 x Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase | no |
| Downgrading a Module | Engineering | - | Stowed away | 11 | no |
| Drop Explosives | - | - | - | Free Action | no |
| Drop Mine | Engineering | Mine Layer | - | 0, +3 difficulty for each Used marker | YES |
| ECM missile | Science | Science Bay | - | Distance +3 per additional | no |
| Enter Atmosphere | Piloting | Helm | Speed 0 | 3 x Size | no |
| Evasive Maneuvers | Piloting | Helm | - | 2 x Size + 2 x Speed, +3 per level of maneuver to increase the OOC | no |
| Expend Battery | - | Cargo Bay | Battery | Automatic | no |
| Extinguish Fires | Engineering | - | - | 8 +3 per additional adjacent target | no |
| Fall on Grenade | - | - | - | Free Action | no |
| Fire Cannon | Combat | Cannon | - | Distance + 2x Speed | YES |
| Fire Fighter Cannon | Combat | - | Fighter | Target Distance x 2 + Speed x 2 | no |
| Fire Fusion Cannon | Combat | Cannon | - | 3 x Distance | YES |
| Free attack | - | - | Enemy does something in your square | Free Action | no |
| Get in Powered Armor | - | - | Powered Armor | Automatic | no |
| Get out of Powered Armor | - | - | Powered Armor | Automatic | no |
| Grapple | Combat | - | - | Target Numbers | no |
| Hack Battlestation | Science | - | - | 11 | no |
| Heal | Science | Sick Bay | - | 8 +3 per additional die | no |
| Heal | Science | - | Medkit | 11 | no |
| Hull Check | - | - | - | Damage Factorial - Size | no |
| In-Flight Repairs | Engineering | - | Fighter | 11 + 3 per additional damage marker to be removed | no |
| Install Cargo Bay Item | Engineering | Cargo Bay | - | 11 | no |
| Installing/Uninstalling Cyberware | Science | - | - | 11 | no |
| Jet Move | - | - | JetPack or Avianoid or Whistler and a square of movement | Automatic unless Jetpack | no |
| JetPack | Piloting | - | JetPack | 8 +3 per additional | no |
| Land | Piloting | Helm | Speed 0 | 3 x Size | no |
| Land Fighter | Piloting | - | Fighter | Target ship's OOC + 2 x Speed | no |
| Launch Fighter | Piloting | Cargo Bay | Fighter | 11 | no |
| Launch Missile | Combat | Missile Bay | - | 11 | YES |
| Leave Atmosphere | Piloting | Helm | Speed 0 | 3 x Size | no |
| Maneuver | Piloting | Helm | - | 2x Size + 2x Speed | no |
| Manual Cargo Item Movement | Athletics | Cargo Bay | - | 14 | no |
| Move Cargo Bay Item | - | Cargo Bay | - | Automatic | no |
| Moving Outside the Ship | - | - | Free Hand or MagBoots | Free Action | no |
| Neutralize Toxins and Drugs | Science | - | Medkit or Sickbay | 11 | no |
| Open External Door | - | - | - | Free Action | no |
| Overwatch | - | - | - | Automatic | no |
| Peeking | - | - | Last square of movement | Free Action | no |
| Personal Attack | Combat | - | - | Target's Target Number | no |
| Pickup a Spacewalker | Piloting | - | Fighter | Smallest personal target number + 3 per additional pickup | no |
| Pickup Spacewalkers | Piloting | Helm | Speed 0 | 8 +3 per additional spacewalkers in the same hex | no |
| Ping | Science | Hyperdrive | - | 0, +3 for each additional question | YES |
| Place Mine | Engineering | Mine Layer | - | 2 x Distance, +3 difficulty for each Used marker | YES |
| Popping | - | - | - | Automatic | no |
| Power Down Armor | - | - | Powered Armor | Automatic | no |
| Power Down Enemy Armor | Combat then Engineering | - | Powered Armor | Target's Target # then 11 in Slagged square | no |
| Power Up Armor | Engineering | - | Powered Armor | 11 | no |
| Prepare | - | - | - | Automatic | no |
| Program Hyperdrive | Science | Hyperdrive | - | 8+3 per additional | YES |
| Pump Engine | Engineering | Engine | - | 8 +3 per additional | YES |
| Quickdraw | Athletics | - | - | 8 | no |
| Rallying your Crew | Diplomacy | - | - | 0 / +3 per +1 bonus to the morale check | no |
| Ram | Piloting | Helm | Overwatch | 2 x Size + 2 x Speed | no |
| Ramming Astral Bodies | - | - | - | Automatic | no |
| Ramming Spacewalkers | Piloting | Helm | - | 8 +3 per additional spacewalkers in the same hex | no |
| Reconfigure Cannon | Engineering | Cannon | - | 8 | no |
| Refuel Rocket Booster | Engineering | Any Battlestation | Rocket Refuel | 8 | no |
| Remote Detonation | Science | - | WristComp or Science Bay | Distance +3 per additional explosive | no |
| Repair Equipment | Science | - | - | 11 | no |
| Repair Fighter | Engineering | Cargo Bay | Fighter | 11 | no |
| Repair Module | Engineering | - | - | 11 | no |
| Repair Powered Armor | Engineering | - | Powered Armor | 11 | no |
| Retarget Your Missile | Combat | Missile Bay | - | Distance to missile, +3 per additional missile to retarget | YES |
| Revive the Dying | Science | Sick Bay | - | Negative Hit Points | no |
| Run | Athletics | - | Start of move | 11, +3 difficulty per additional square | no |
| Scan / Counterscan | Science | Science Bay | - | 1/2 Distance +3 per additional | YES |
| Standoff | Combat | - | - | Automatic | no |
| Stowing Away | - | - | - | Automatic | no |
| Teleport | Science | Teleporter | - | Distance+Shields+Shields | YES |
| Throw Grenade | Combat | - | - | Distance + 3 | no |
| Throw Satchel Charge | Combat | - | - | (Distance x 2) + 3 | no |
| Tractor Dock | - | - | Tractor | Automatic | no |
| Tractor Ship | Engineering | Cargo Bay | Tractor | Distance + 2 x Speed + 2 x Size | no |
| Tractor Spacewalker or Microship | Engineering | Cargo Bay | Tractor | Distance + 2 x Speed + 2 x Size | no |
| Transfer Power | Engineering | Engine | - | 8 +3 per additional | no |
| Turn on/off Cargo Bay Item | - | Cargo Bay | - | Automatic | no |
| Use MedKit | Science | - | Medkit | 11+3 per additional | no |
| Use Rocket Booster | - | Cargo Bay | Rocket Booster | Automatic | no |
| Use Stun Generator | - | Cargo Bay | Stun Generator | Automatic | no |
| Warp In | Science | Hyperdrive | - | Size | YES |
| Warp Out | Science | Hyperdrive | Programmed | 8 | YES |